برچسب: artistic

  • Ai – Artistic Integrity – How Ai is being used to fool art buyers


    Artistic Integrity Blog Post title cover, computer chips on a dark background
    How Ai is being used to fool art buyers…


    The advent of Artificial
    Intelligence (AI) has undeniably brought numerous benefits to the art world,
    revolutionising creative processes and expanding artistic possibilities, or at
    least that’s how the teams behind these engines are selling it. But, there’s
    also a dark side of exploitation and dishonesty that is beginning to blur both creative
    and ethical boundaries and that’s something that could have a long lasting effect
    on the art world.


    Whether AI really will turn
    out to be the force that completely displaces and disrupts entire industries is
    yet to fully emerge, and as much as I call out the pitfalls of depending on AI to
    take over the creative process performed by artists throughout this article, we
    need to remain mindful that AI can genuinely bring around positive change by
    becoming another useful tool that an artist can legitimately use in their
    business without risk or worry that the robot will replace them.

    artwork depicting 80s retro technology by Mark Taylor
    One of my latest retro artworks – Proudly hand drawn using a digital medium and no Ai!


    Whether artists turn to AI for
    image generation, the development of new ideas and concepts, research, planning
    out work, or the multitude of business related things that creative types would
    rather see carried out by anything, or anyone other than them, AI, as much as
    we think we dislike it today, will be something that we will all need to better
    understand, or at least learn to live with in the future.

    I’m not completely against AI,
    it’s way better than I will ever be at generating titles, it can certainly
    refine the often odd sounding titles that frequently spring to mind midway
    through a work, and it’s really helpful in figuring out the metadata labels
    that need to be applied to images being sold online so that they can be found
    through search engines. Using AI to do these things literally saves me about a
    day of admin each month.

    Tasks such as search engine
    optimisation take so much time away from the creative process so using AI to at
    least lend a helping hand should be seen as a help rather than something that
    takes away a human role. I’m sure SEO specialists are reeling right about here,
    but most independent artists have very few or even no employees and they don’t always
    have a budget for professional SEO services, so anything that can help them to
    focus on higher value tasks is savvy business practice rather than anything
    sinister.

    I frequently use AI to help
    with search engine optimisation, something I’m comfortable with because 90% of
    my business doesn’t come via the web, and I’ve started to take advantage of it more
    recently as a tool to reduce some of the administrative burden of running my
    business. It doesn’t do everything for me, but it can be really useful for some
    of the small tedious and repetitive tasks that allow me some extra creative
    time. What I don’t use it for is the creation of art, partly because I really
    enjoy the creative process and secondly, because AI art, well, it just isn’t
    very good right now.

    But something that can
    completely change the playing field for artists is beginning to emerge, and
    that is AIs role in more dubious business practices. It’s a dark side that’s
    becoming more common and it happening more frequently lately, it’s even
    celebrated through click-bait headlines on the web that tells us how a side
    hustle artist/author made mega-money through selling AI work that took little
    to no effort to create. Great if you don’t subscribe to any code of ethics I
    guess.

    There’s certainly a trend
    right now of inexperienced non-artists and even would be authors chancing their
    arm at an art career or more specifically, an art or writing related side
    hustle. They’re probably thinking that creativity is a well paid and easy, work
    from home vocation. Experience suggests that it’s neither truly a work from
    home vocation, and it’s definitely not easy, and as for well paid, well someone
    is making money in the art world but from experience of the past four decades, the
    real money is made in the secondary art markets.

    The use of AI to generate art which
    is then offered for sale to the art buying public transitions from something
    fun to becoming an issue when it comes to freelance work or quality control.
    The speed that AI can generate work means that markets can become flooded with
    sub-par work very quickly, and because the work takes little to no time to
    create, it also makes it incredibly inexpensive to create.

    retro game console artwork by Mark Taylor
    Forgotten Play Days – Part of my forgotten consoles series of works. Again, no Ai here folks. Just time, lots of time…


    We’ve seen this before with
    print on demand services offering batch uploads across pre-built templates.
    Sure you can have a keyring with my badly cropped image of a stolen positive quote
    in red, green, blue or yellow, hey, you can even have it on a Sippy cup. Makes
    me sound like some art purist, but we should at least expect some element of
    quality control in the art world. Just because you can, doesn’t mean you
    should, you’re diluting the market including your own.

    Not everyone who buys art
    spends the kind of money that might be stereotypical of the sales figures
    recorded in the media whenever art sells for millions of dollars. A lot of art
    is affordable, the markets for inexpensive home décor art are fundamental to
    the success of many independent sellers who use store fronts such as Etsy. This
    kind of art market is a high volume business, it also collectively generates
    more income than the fine art markets where the multi-million dollar works are
    sold, but the overall income is then devolved to multiple artists.

    There’s also a growing number
    of relatively well established artists who have decided to utilise AI image
    generators without disclosing to their potential buyers that the image has been
    created using AI. Ethically and morally, I’m not convinced this is the right
    way to go, it feels completely disingenuous to exchange art for money under a
    misconception that the work had been created by the artists hand. Artistic
    integrity should be the foundation on which art careers are earned and this
    opaqueness is further muddying an industry that already has its fare share of
    trust and integrity issues. So there are some challenges in the art world when
    it comes to AI but as AI models mature, maybe the real challenges are yet to
    emerge.

    Art created using artificial
    intelligence is often predicated on the end user typing some simple text
    descriptions into a web page or application and allowing the AI engine to generate
    an image based on whatever dataset or multiple datasets that have been used to
    teach it, but it wasn’t always done like this.

    Art produced using AI isn’t
    something that is entirely new. Early AI models appeared back as early as the
    late 1960s, with the first system of note being debuted in 1973. That system
    was Aaron, developed by Harold Cohen, a British artist (1 May 1928 – 27 April
    2016). Aaron was a computer program with the specific purpose of generating
    what at the time was called, autonomous art. When it arrived it gathered a
    great deal of attention and it was displayed in a number of exhibitions at
    various museums and galleries, including the Tate Gallery in London.

    The difference between Aaron
    and modern day AI art generation however, is significant in that modern AI
    image creation is accessible to virtually anyone with an internet connection
    and a keyboard and there is no requirement on the end user to even begin to
    fully understand how it all works. There are very few barriers and the price of
    entry into the space starts at the princely sum of free.

    There were plenty of barriers
    in the late 60s. Aaron had been literally created by Cohen and a level of skill
    in creating the model that then created the art was required. Today, the heavy
    lifting has been done by others and AI art creation for most people is little
    more than a single click of a mouse or entering some descriptive text.

    That’s really what sets apart some
    of today’s so called AI artists and Cohen’s use of Aaron. Cohen did more than
    enter descriptive statements to generate the work, he essentially created the
    virtual brush and paper with a specific intent to create, what was at the time,
    something that hadn’t been seen before. To some extent it could be said that
    Aaron was just as significant as the output it generated and was in itself,
    intrinsic to the end result.

    retro console painting by Mark Taylor
    Can you imagine a games console with a built in printer, this is the kind of 80s innovation that was abundant at the time. It also didn’t sell very well but it does have fans. At least a dozen who purchased this work already it seems…


    The introduction of modern AI
    tools has made it incredibly easy for anyone with a computer or mobile internet
    connection and five minutes to spare to generate what on the surface at least,
    looks like incredible artwork in the style of almost any artist in the history
    of art, ever.

    Social media is awash with
    output from the latest tranche of apps and websites, all providing the user
    with an experience that needs little to no instruction to use it and in many
    cases, these systems are either available freely or at a minimal cost.

    AI engines such as DALL-E 2,
    Craiyon, Adobe Firefly, and even Bing which can create images using just Microsoft’s
    Edge Browser have become as well known as the phrase ChatGPT. It’s fair to say
    that the market for these kinds of applications has grown enormously over the
    past couple of years, and for most people, these systems are fun, but they’re
    not really fulfilling the full potential that AI can offer, but I think that’s
    the point, if AI is to succeed in the consumer market you have to give
    consumers something that they can get on board with.

    AI image generation is already
    exponentially more advanced than it was even six-months ago and the fast pace
    of AI development means that it will become even better in time. A point to
    bear in mind here is that to date, AI development has clicked along at a rapid
    pace, and just as we’re thinking that it will make some kind of exponential
    leap in the near future to give us what we think we really want from it, things
    might soon start slowing down in some sectors of the industry because the
    industry is facing a myriad of supply and demand bottlenecks that might not be
    all that easy to resolve quickly.

    Those bottlenecks are already
    beginning to slow things down, driven by the demand for GPUs, CPUs and other
    components needed to train the AI models and run the data centres.  These chips and other components aren’t even
    close to the consumer grade chips we recently experienced a global shortage of,
    these are ultra-high end, high-specification, massively powerful and much more
    expensive than the chips most people will be familiar with and even when
    they’re more abundant in availability, they’re not always that easy to source
    and procure. You don’t tend to pick these things up from the local PC store.

    People close to the supply and
    manufacturing side of the industry are already starting to hear the loud
    sucking sound of these high-end components are making as they fly off the shelves
    leaving a void with little to no stock available to replace it. The companies
    gearing up to move into AI in the future are already in the process or indeed,
    have already secured the components they need, or at least the savvy ones will
    have. The rest who have been slow to adapt, I think they’re going to fall
    behind rapidly.

    The issue now is the lack of
    production facilities with the capability to create new chips and when most of
    the demand is currently falling on a handful of manufacturers who are
    themselves struggling to secure the raw materials, it’s a technology problem
    that could slow down the exponential leaps forward that we’ve been seeing for
    the past couple of years.

    Despite these supply issues, the
    pace of AI’s development behind the scenes is happening so quickly that what we
    think of as ground-breaking today will looked massively outdated tomorrow, but
    it will be the supply of the technology that will be needed in the future that
    will ultimately be the determining factor in just how quickly we get to see any
    of these next generation AI systems anytime soon.

    Given these bottlenecks we
    might even begin to see smaller AI models that rely on less computational
    power, and there is some wider benefit in that. Smaller models can be more
    focussed and bring better results, they’re not as overly reliant on the latest
    technologies and they’re generally less expensive and less environmentally
    draining to operate.

    That’s something else that
    could ultimately decide AIs fate. The current AI engines rely on having access
    to lots of power and consumers are beginning to ask questions and become more
    focussed on companies carbon strategies. As governments race towards net zero
    targets, it’s unclear how well most of these large AI models will perform
    environmentally in the future and the hype train for AI, at least right now, seems
    to have overshadowed the burning question, how do you make AI more environmentally
    friendly?

    Smaller AI models might be the
    answer to some of the environmental questions and there is also that wider
    benefit in that they can also be trained on very specific datasets. These
    models already exist today for things like medical and scientific research, and
    the results that those models generate are generally laser focussed on
    providing a specific outcome, which also means that the best ones are usually
    very good and very accurate and massively more efficient than the lar datasets
    that more generalised models use.

    The issue with large data sets
    and AI engines which are designed to be everything to everyone, is that they then
    have to be massively scaled and when you scale technology, a conversation has
    to be had around just how sustainable this technology is, not just today, but
    in the future too. Technology at scale doesn’t always offer savings in either
    money or power.

    AI will need to evolve not
    just in providing iterative jumps that make the models more adoptable, but it
    needs to evolve in terms of the computational power and energy consumption
    these models require. It certainly needs more efficient algorithms that are
    less reliant on using as much power as they need today. Better algorithms that
    are more efficient can have a significant impact on what’s actually needed to
    run these systems and one of the problems often seen with developers is that
    they have become overly reliant on resources and they create less efficient
    code. Go back to the 80s and look what companies like Atari did with just 4K of
    RAM, that’s the kind of efficiency that will be needed again.

    The promise of Quantum
    Computing will ultimately have the potential to solve complex problems with
    less computational power and it could deliver better results faster, but the
    promise of mass quantum computing is far from being fulfilled anytime soon,
    certainly in a way that makes it affordable to those who might get the most
    benefit from it. We’re in the midst of a global economic crisis and science
    budgets are being cut.

    Designing specialised hardware
    tailored for AI tasks, such as application-specific integrated circuits (ASICs)
    or field-programmable gate arrays (FPGAs), can greatly improve energy
    efficiency. These chips can be optimised for specific AI workloads, reducing
    the need for general-purpose computing resources and their use reduces the energy
    needed for tasks to be completed, but the issue here isn’t that the technology
    doesn’t exist, it’s that the manufacturing process is carried out by so few
    companies. You only need to look at the cost of a Terasic DE-10 Nano board to
    know that there’s a supply and demand issue with FPGA.

    I suspect that in the future
    we could begin to see some of this specialised hardware evolve into
    Neuromorphic computing technologies, a technology that
    aims to mimic the brains structure and function. This is a technology that can
    lead to highly energy efficient AI systems, but it’s really complex. The idea
    is that these systems can process information in a more parallel and adaptive
    way, similar to how the human brain works. The downside is that engineers and
    researchers with expertise in neuromorphic computing are relatively rare, which
    drives up the labour costs associated with developing and maintaining these
    systems. Efficient it might be, but it’s also incredibly expensive when the
    expertise needed to operate and build the model just isn’t in place and no one
    seems to be doing much in the academic space to encourage people into the
    industry.

    retro game console art by Mark Taylor
    Joystick and Game Included by Mark Taylor – another retro work and another forgotten console from the 80s… still no Ai…


    There are other ways in which
    AI could become more efficient and more environmentally acceptable than it is
    today, but the models powering the AI will need to adapt.  Techniques like knowledge distillation will
    eventually need to be used. This involves training those smaller and more
    efficient models I spoke about earlier to replicate the behaviour of larger
    models. Model pruning, on the other hand, involves removing redundant or less
    important parts of a model. Both approaches reduce computational demands
    without sacrificing performance and both models require less computational
    power, and less energy to function.

    Another way that AI might
    begin to address some of the power and component issues is by doing the exact
    opposite of training smaller datasets. Transfer and Few-Shot learning models
    involve large datasets that are then fine tuned for specific tasks with smaller
    datasets. Few Shot Learning goes beyond this, it is trained on models that
    contain fewer examples meaning less power is needed and the theory goes that
    smaller, more focussed training sets will provide far better results on any
    specific subject that it has been trained on.

    Data Centres are another
    incredibly expensive resource, anyone who subscribes to a cloud storage account
    will have seen at least an element of shrinkflation, less product for a higher
    price, and with many cloud storage providers realising that energy costs are
    significantly higher lately, the general trend has been to reduce the amount of
    storage available to end users while usually increasing the price they pay. Not
    all that long ago we were inundated with free unlimited cloud storage offers,
    today those products have limited the space and most of them now charge a kings
    ransom for anything useful.

    To get better, data centres
    themselves need to become more efficient, particularly those that deal with AI
    engines. They really need to be laser focussed on renewable energy to power
    them and they also need better and more efficient cooling for the vast amount
    of computational power that inevitably generates more heat.

    Where AI models are
    replicated, we have to bear in mind that the power needs exponentially rise.
    Developing AI systems
    that dynamically allocate resources based on the task’s complexity can prevent
    overutilisation of computational power. This could involve scaling down
    resources during low-demand periods and making sure that high use periods
    happen only when energy consumption is generally lower and more affordable.

    To achieve some level of
    environmental nirvana, it really needs some collaboration to happen far more
    than it does across industries and research institutions. Collectively, if they
    can accelerate the development of energy-efficient AI technologies by sharing
    knowledge, resources, and best practices it could lead to faster advancements,
    but everyone in the AI space right now seems to be focussed on being first past
    the post where the short-term financial rewards are going to be higher. The
    problem with this approach is that development will eventually crawl and it
    will ultimately be more expensive both in a financial sense and even more so,
    in the environmental impact it will have as the technology becomes more
    abundant.

    Ultimately, achieving a more
    environmentally friendly AI involves a combination of innovation in algorithm
    design, hardware development, energy-efficient infrastructure, and responsible
    decision-making by AI practitioners. As AI continues to evolve, a concerted
    effort towards sustainability will be essential for minimising its
    environmental footprint and that’s another point to remember the next time you
    fire up the latest AI image generator, it might save you creative time and it
    might create passable art that sells into a short-term, trend following yet,
    shallow market, but the environmental impact alone if everyone is doing it,
    should raise some strong moral and ethical questions. I’m not sure as an artist
    that you could even begin to claim that you are environmentally sustainable if
    you rely on masses of backend power, even if you’re not paying for it and art
    buyers are definitely becoming more environmentally astute.

    retro console painting by Mark Taylor
    Home and Away by Mark Taylor – another interesting yet forgotten 80s console that also worked in the car. Notice the receipt, the price label in the style of Toys R Us, the console had everything and virtually sold very little…


    I suspect in time, AI will
    become smart enough for us to be unable to distinguish whether something was
    created using AI or not, and that could compound some of the issues we see
    today when AI is used but not disclosed.  Today, making the distinction between AI and
    human art is possible with some visual training, but we shouldn’t take it for
    granted that it will always be the case. AI is relatively still only at the
    start of its journey.

    Even today, the images created
    by AI are a huge leap from the days of Aaron, some of todays output is even
    passable as artwork that wouldn’t entirely look out of place in a gallery with
    some subjects looking almost indistinguishable from those drawn or painted by
    human hands. They’re certainly a long way away from the neural network images
    that became popular among mobile users in around 2016, an idea that created
    abstract works based on photographs and images you had supplied and uploaded
    into the apps and very much a precursor to the technologies that we are seeing
    today.

    But, there are some
    limitations with todays AI which to the casual viewer might not be immediately
    visible. Once you develop a slightly better understanding of AI’s current image
    creating limitations you begin to notice the cracks and the similarities that
    exist between AI works.

    There’s the lack of detail and
    the distortions for a start, flaws that just wouldn’t be present had the work
    have been created by a human, even an inexperienced human who has rarely
    created art. The flaws look like computational errors which would, almost
    ironically, be very challenging for a human to create with the same effect. At
    the moment, so long as you have some basic knowledge of how AI images are
    structured and generated it’s relatively straight forward to determine when
    something is and isn’t using AI.

    If you are aware of the
    limitations, it’s possible even with a small amount of visual training to spot
    images created by AI, particularly images created with the more recent AI
    engines such as Adobe’s Firefly and DALL-E 2. If you have been exposed to human
    produced artworks over the course of an art career, the task of identifying AI
    becomes even easier.

    AI images tend to also lack
    the emotion that will be more obvious in a work created by a human. AI can create
    some pretty soulless creations at times and we’re maybe, even with the pace of
    current pace of change in the technology, still half a decade or more away from
    AI that can replicate some of those personal nuances that humans bring to a
    work of art. Remember, AI is trained on data sets that have no idea of context
    from a human perspective, that’s also why we see so much bias occurring in some
    of AIs output. What comes out of AI is only ever as good as what goes in, in
    this case, the data the AI is trained on.

    When it comes to AI image
    generation, today it feels like a by-product of everything else that AI can do.
    As it evolves, for artists, it will eventually serve one of two purposes, it
    will either help enormously with the creative process or it will become the
    force that displaces an entire industry, which road it takes will be largely
    determined by how artists begin to embrace it, or move away from it, and to
    some extent, the public’s acceptance of AIs role in creating art.

    One of the big problems with
    AI image generation today is that it relies on what I’ve come to term as the
    billboard effect. When you look at an image created by a human, be it a
    photograph or some other image, what you look at tends to be in high
    resolution. Mostly, printed images are created by thousands upon thousands of
    small dots printed by an inkjet printer or represented by pixels on a screen. In
    short, most images that you will be familiar with, have detail that is clear
    even when looking at the images for a prolonged period of time.

    Billboards can be printed
    using very low resolutions, these images are created with far fewer dots and
    nowhere even close to having the same level of detail that would be found in a
    fine art print. The billboard images work because we’re viewing them, often only
    briefly, from a distance away.

    Once we get around 650 feet
    away from an image, our eyes can only resolve around one pixel per inch. While
    300 dots per inch seems to be the golden rule for print resolution, in truth,
    it’s not a super helpful number that can be applied to everything and it also
    makes prints more expensive to produce. But, it is an accepted standard that
    reproduces the detail needed for the best fine art prints, it’s also
    unforgiving for artists because at that resolution, any discrepancies in the
    work are easier to spot.

    A billboard is usually printed
    at 15dpi, the advertising on the side of a bus is usually no more than
    72-100dpi, and many fine art prints are usually printed at 240dpi, although I
    do tend to stick to the regular 300dpi because I put so much effort into
    creating intricate, even small details into my retro works and some of the
    prints I offer are sold at a size that would be large enough to notice the
    difference up close.  AI models found
    online are usually creating work at a screen resolution of somewhere in the
    region of 72 dots per inch. In short, not really good enough to hang on the
    wall.

    So, when you look at low
    resolution images on a billboard from a distance you are doing the heavy
    lifting by resolving the missing detail. You generally only ever view a
    billboard for a short period of time and you are usually standing too far away
    to be able to view any detail even if it was present because of the shortcomings
    in not being able to process more than about one pixel per inch from a distance.

    With AI images, it’s kind of
    the same thing. It’s an approximation of an image, but get up close and study
    it for a few seconds longer and the cracks begin to show. We might stumble
    across AI images in the news or online, both of which would be providing us
    with images that have much lower resolutions than would be expected from a fine
    art print, but we will usually move on much more quickly than if we were
    viewing a high resolution artwork that has been professionally printed and hung
    on the wall at home or in a gallery where we’re also closer to the work. AI
    image generation is more smoke and mirrors than we might initially think it is.

    AI simply doesn’t do detail
    very well when it comes to images. It also struggles with other things too, so
    we will often find misquoted information or information that makes no sense and
    it hallucinates more than a hippy on a mushroom trip at times. When AI is
    focussed on a particular task and is less generalised, it tends to perform way better,
    hence medical research which is predicated on learning from those very specific
    small data models, which also make it generally much better and faster than a
    human.

    When AI becomes part of a
    consumer facing system that tries to be everything to everyone, it struggles. In
    part, unlike humans who are usually inspired by reality, AI is inspired by
    whatever dataset it has been trained on and it literally doesn’t know anything else.
    At best, this means that it can only ever create an approximation or
    reproduction because it has no real context or reality to base the output on. Until
    the issues of context and emotion are included in the data sets, I think AI art
    will continue to struggle because there will be missing data and missing detail
    that humans understand because they have life experience to baseline it on.

    If you look at AI generated
    hands, they tend to be deformed for one reason alone, the datasets containing
    the images used to train the AI will be more likely to have featured faces, and
    faces tend to be much more prominent than hands when you look through any photo
    collection.

    That said, if we look at how
    much hand generation has improved even since the beginning of this year, we are
    now getting to a point where even hands are becoming more identifiable as
    hands. It’s not that AI is getting better, it’s that the data sets are getting
    bigger and more varied. There are still plenty of tells though, the occasional
    extra thumb, hands appearing in an anatomically incorrect place, these are the tells
    that AI is being used.

    Unnatural textures, either too
    smooth or perfect or that don’t look quite right or are shown in the wrong
    context can also be an obvious tell, as can plastic-like skin and unnatural
    skin tones, or the ultimate giveaway this month, retro-futuristic colour
    palettes. When recreating materials, often the materials will look overly
    uniform, there may be no creases or shadows. If there are obvious brush
    strokes, look for replication of the same brush stroke within the image, this
    would imply that a digital brush algorithm is being used.

    There will be other inconsistencies
    or objects that appear to be out of place, any light refraction included in an
    original photograph used to train the AI is likely to still be present in the output
    and it is often represented by weird black dots and lines. Lighting is another
    giveaway, a human artist will instinctively know that reflections are generally
    uniform and light is cast often from a single point, especially in landscapes
    when either the sun or moon is the light source, AI generally doesn’t
    understand how to render light sources that well so it casts misplaced shadows
    and reflections.

    If you zoom into the image,
    you might notice unnatural poses and expressions, stark colour changes that
    make no sense, artifacts left behind from the original source, pixelation in
    some or all areas of the image, or an halo effect that looks like it should be
    fixed with an application of gaussian blur in Photoshop. You will especially
    see this in fake images of anything usually in flight. UFO photographs can
    often be debunked within seconds when AI has been used.

    Another giveaway is that the composition
    of the image tends to be disjointed, or the image may be unnecessarily cropped
    in a way that makes little to no sense. Artists are usually taught composition or
    they will pick it up as they gain experience, AI has certainly got a way to go
    before composition becomes natural, partly because it has no reference or
    context other than the training images it has been trained on. Size and scale
    are difficult to comprehend in a photograph unless you have some other context
    or other point of reference.

    Repetition and unnatural
    patterns are another area where AI struggles. Misaligned repetition of a
    pattern is often the first clue, but also look out for patterns that would
    first appear to fit together if they were to be realigned, but would then still
    not match perfectly. AI, is still incapable of creating perfection.

    You might also want to conduct
    a reverse image search of the image in its entirety and sections of it.  The reverse image algorithms will be typically
    looking at the same reference photos online that had been used to train the AI,
    so it’s relatively easy for them to pick out elements of an image that may be
    from another artists work.

    It’s also worth looking for
    the artists signature, if it’s present and in the usual place (most artists
    will sign their work in the same way, usually in the same area of their work), you
    should look for smoothing of the area where the image looks like it has either
    been healed or cloned from another section of the image. In instances where the
    signature or watermark has been removed smooth areas tend to mean that the
    image has been manipulated and sometimes the area looks as if it has had a
    section of the surrounding area pasted over the signature.

    retro console painting by Mark Taylor
    Forgotten From Taiwan by Mark Taylor – this sold better than others, today it is collectible, again, plenty of Easter Eggs to find in my latest works…


    You might be wondering how
    easy all of this is, but on a recent social media scroll I managed to pick out
    a dozen or so images that had definitively been created with the use of AI, and
    none had been disclosed as being produced using artificial intelligence. Just
    to be clear, there was no need for me to perform any kind of forensic
    shenaniganry to categorically prove each image was AI, it was evident visually
    but backed up with a screen shot and reverse image search. The whole process,
    well it took me less than 10-minutes.

    What gave the game away for
    these images were that two were juxtapositions of another artists work which I
    was familiar with, and both were essentially the same image. Another used a
    colour pallet that would only make sense with an entirely different subject and
    there was no smooth gradation of colour, it was stark and pixelated in a way
    that wouldn’t indicate that the image had been badly resized. Out of the ten
    images, a number had been uploaded to a print on demand service and were
    available for sale, again with no disclosure of the process of using AI in the
    marketing description. If you are familiar with the capabilities of any of the
    major digital art applications such as Photoshop, Corel, or Serif, that alone
    will give you a good foundation on which you can become a master sleuth in this
    field.

    My experience which spans back
    to day one of Photoshop and before that, Delux Paint on the Commodore Amiga
    computer and even earlier 8-bit micro’s in the 80s and their rudimentary
    imaging programs, and having used almost every digital art application since,
    this long-term experience  means that I
    am probably in the unique position of being an official anorak in this
    department. I can tell the difference between photoshop being used and Corel,
    but with only minimal visual training I really do believe that almost anyone
    can currently master this dark art of distinguishing an AI image from the real
    thing, and I would certainly encourage art buyers today to be extra cautious
    when buying work they believe to have been created solely by the artist.

    That brings me nicely to
    another point. Most savvy art buyers will already be looking out for these
    visual cues and it’s not just art buyers who buy the most expensive works. As
    AI becomes more widely accessible, that means that those people who currently
    buy work have the same level of access as anyone else to the same AI tools.
    Some of the more recent conversations I have had with my own buyers mostly
    confirm that they’re quickly becoming adept at spotting when something is amiss
    with a piece of work, and more of them are rightfully asking the right
    questions around whether AI had been used in the creation.

    When AI art is generated by a
    person who has minimal experience with AI prompts, I suspect that some of this
    missing detail is also the result of the artist having a lack of understanding around
    how AI algorithms are programmed. The models AI image generators are being
    trained on are getting better, but the results we’re still seeing from
    inexperienced AI artists aren’t quite reaching their true potential just yet.

    To get better results you need
    to start out with very specific instructions and additional modifiers need to
    be progressively included to change the conditions on which the final image is
    generated. Having an understanding of composition and artistic styles would be
    useful here, without that background knowledge, AI derived art will always look
    a bit soulless and often generic.

    It’s having that extra level
    of art and design knowledge that would make an AI image more believable, but
    many who are casually creating art on these platforms will take whatever comes
    out. The instructions we type into AI are called prompts, but prompt modifiers
    can be used to refine the results. If the modifiers are grounded in the user
    having a knowledge of art history, the modifiers can be made much better and
    the results will be much more believable.

    Your subject is what will be
    included in the image, it becomes the main focal point, so a modifier would not
    only include the subject but would also include for example, a specific
    background, a particular location, or an action. Modifiers give the subject
    additional context because without the additional context provided by a human,
    AI is generally very prescriptive. Ask it for an image of a frog and you will
    get an image of a frog, but ask it for an image of a frog sitting on a tree
    branch in the jungle surrounded by exotic flowers and you then have much more
    context which the AI can work with to level up what could otherwise be a rather
    bland image of a lonely frog.

    You can further refine the
    prompt modifiers to include things like actions, so the frog could also be
    reading a book. If you think back to the lesson on verbs during your days at
    school, words such as: fall, run, jump, push, pull, play, sit, stand, can all
    be used to give even more context to the prompt, each time adding a further
    element of detail on which the AI can do its thing.

    Beyond actions, you could also
    apply additional modifiers such as giving it the context to produce the work in
    a specific artistic style, this could be photographic or abstract, equally it
    could be panoramic or it could be in the style of a particular artist. If the
    model has been trained with images reflecting those prompts, the output again becomes
    more believable.

    Macrophotography is something
    that can be recreated well with AI, there’s less detail in the background to
    get wrong, but what you are more likely to see from an inexperienced AI user
    with little to no artistic knowledge is usually the same image that anyone
    could generate with a very simple prompt. That’s another way of figuring out
    what’s AI and what’s more likely to be original, try and recreate the same
    image using a simple description, chances are, the output you will see will be
    the same or a very similar image.

    Prompt modifiers for image
    generation can even extend to materials and mediums, lighting, colour palette,
    perspective, mood, or even an era or historic period in time.

    Retro console painting by Mark Taylor
    Mega Retro by Mark Taylor – still no Ai folks, all hand drawn. This took me just over 70 hours to complete – because I didn’t use Ai. Even the cardboard backgrounds have been hand drawn for this series. Think of the series as anti-Ai. 


    From what I have seen on
    social media lately, people do seem to be over-obsessed with steam-punk and
    retro-futurism, probably because those are also two design trends that have
    come back into vogue of late and those two styles are often used to create
    example works.

    Each of those modifiers that
    are included in the text prompt will incrementally bring more life to the
    image, but they could also bring more problems. Hallucinations are a real thing
    with AI which probably explains some of the really weird things we have been
    seeing as people dabble with the online image generators for five minutes
    before declaring themselves a real digital artist.

    Most casual AI users will
    start out only entering very basic prompts and the output will only ever be as
    good as the user input together with the complexity of the data models used to
    train the engine. Overuse of modifiers can also lead to issues, so to maintain
    some consistency and quality, some generative AI technologies will limit the amount
    of context and the number of modifiers that can be used.

    That’s where AI image
    generation begins to fall apart, right now it’s a maturing technology that has
    yet to fully demonstrate its potential. In the great scheme of things it’s been
    around for only five minutes compared to the time period that artists have been
    creating art and the current AI tools are essentially and arguably, more or
    less only the first real generation of tools that regular consumers can
    actually play with.  

    There are some other issues
    with AI that haven’t as yet been resolved. The training data is one of the
    biggest issues. AI image generators are trained on massive datasets of
    images. These datasets typically contain a wide variety of images, but they
    often have a bias towards certain styles or palettes. For example, a dataset
    that is heavily weighted towards anime images will likely produce AI images
    that have a similar anime style and if the data sets have been limited in this
    way, that will limit what the AI engine is capable of delivering regardless of
    how well you craft the prompts.

    The algorithm is only ever as
    good as the data set used to train it, if that dataset includes any biases at
    all, the AI is then compromised and will include the bias in the output and a
    prompt modifier isn’t going to change that bias, other than possibly adding in
    further biases.

    With art, that bias could also
    be in the form of cultural misappropriation, especially if the datasets used to
    train it included images of specific cultures or elements that are scared,
    sensitive, or otherwise important to specific communities. If the datasets
    didn’t address context, the biases could be reinforced and even amplified.

    There’s a real risk that AI
    could use an amalgamation of various images that each have sensitivities and
    then generate an image that contains not just biases, but other issues that
    would make the output even more challenging. As we’ve learnt through history,
    not everyone will be attuned to the nuances of cultural misappropriation, and
    AI definitely struggles in this area. Professional artists will almost always
    be more sensitive to those specific issues and will be much more careful about
    what they release.

    The algorithms that are used
    to generate AI images are also a factor. Some algorithms are better at
    generating certain styles or palettes than others. For example, some algorithms
    are better at generating realistic images, while others are better at
    generating abstract images. Bias will also be visible in the output here too,
    if an algorithm is biased towards a specific art style, the end results will
    always be tinged with elements of that style.

    As with all things consumer
    facing in the AI world, what we get to see today isn’t what the big players will
    already be working on for tomorrow. It’s an early foray into AI for most
    consumers, but frankly, that seems to be just enough to convince a bunch of
    folk who haven’t picked up so much as a crayon since their formative school
    days to convince them that they are a real digital artist and there’s a problem
    with this, especially around cultural misappropriation, but also around
    intellectual property rights, copyright, and of course, a market saturated with
    un-curated AI generated content. This distorted view of what a modern day
    artist is, could ultimately present the art world with another challenge that could
    have wider implications for the industry in the future.

    The introduction of AI and
    specifically, AI that is consumer facing, becomes a problem for artists who
    have sunk literally decades of their lives into mastering their craft. If
    casual art buyers are happy with an AI generated print that can be produced for
    pennies or for free, even if it has some glaring artistic and design issues, they
    are more likely to use AI than pay the human overhead and especially at a time
    where art to some extent, or at least art prints that you might buy from big
    box stores is seen as decorative, and in some cases, even disposable.

    retro console painting by Mark Taylor
    Actively Forgotten by Mark Taylor – this was an interesting console with an early 3D – pre-VR headset that wasn’t VR, but looks like modern day headsets. Interesting that VR headset design hasn’t changed since the 80s and 90s.


    When you change the colour of
    the curtains, you can easily change the print and in a cost of living crisis as
    we’re seeing globally today, value is becoming more of a driver in the art
    world that isn’t the art world that bids on an original Matisse in an auction
    room on a Tuesday night. That should be concerning because that Tuesday night
    art world represents considerably less income than that generated by other
    markets for art where the art is priced more affordably to the masses who
    purchase it.

    When you give the public the
    ability to own a digital paintbrush that is only confined by words and
    imagination, the competition for existing artists then becomes everyone who
    owns a device capable of accessing an AI tool and who opens up a print on
    demand account. We might even get to a point at least temporarily, that you
    could now be competing with the exact same people who would once purchase your
    work.

    This stuff is also addictive. AI
    image generation from the comfort of your sofa can feel empowering, providing
    nothing more than a well crafted prompt anyone can now create almost any image
    imaginable, and they won’t stop at one or two images, there’s a certain challenge
    to be had in bettering your past efforts.

    The issue here is that at some
    point, if more people believe that what they are producing is worthy of an
    upload to a print on demand service or being sold through some quickly strung
    together online store, we will end up with market saturation and an inability
    to find unique works crafted by hand.

    The impact of a saturated art market
    will be felt initially by those current artists who use their hard earned artistic
    skills and talent to sell relatively low cost prints to casual buyers who are as
    focussed as much on value as they are on the aesthetics of the work.

    The same can be said for those
    with tight budgets and an ambition to write their first e-book. I might charge
    around £X or $X to create a bespoke book cover which would potentially include
    many hours of work over a period of weeks or months. A new author might not
    have that kind of budget available, nor might they appreciate that books really
    are judged by their covers, and if they’re writing down a description so that
    an artist has at least some kind of design brief, there’s a fork in the road
    that the author can now take.

    Once the writer has created
    that brief they can either type it into an AI engine and generate multiple
    images until they’re happy, or they could hand that brief over to an artist
    along with the money. My experience tells me that they would be much better going
    with the expertise they would get from commissioning an artist, but most
    writers who are just dipping their toes in the water might not be as yet aware
    of the benefits they get from using human experts over AI to create the imagery
    needed to sell books.

    If they feel the result
    through AI is good enough, that’s often more than enough for those who can live
    without the specialist advice and support, to nudge them in the direction of AI
    which then takes away the need to hand any money to an artist. Of course, they
    won’t have the support that an experienced artist will bring to the table which
    could ultimately result in many more book sales, but a new author might not get
    the volume of sales that would make the expense of a skilled artist an absolute
    requirement.

    In most cases, especially when
    all that’s needed is a thumbnail for an e-book cover, the result form AI is
    going to be fine, so much so that I’m not entirely sure that I would advise new
    writers against doing anything else other than to utilise AI and certainly in
    the early days of being an author, unless you can categorically say that you
    are in it for the long haul and you have a real belief in what you have
    written. Let’s be honest, a whole lot of first-time self-published books fail
    early on.

    It’s no different from the
    situation we already have with e-books. It’s easier than ever to self-publish,
    but take a good look through any e-book store online and you will find
    short-form books with incorrect grammar all over the place and because you can
    publish quickly, many of the e-book stores rapidly become flooded with books
    that are little more than brief PDFs. What might have once been included in a
    blog post is now monetised to the point where the income is still likely to be
    better than the ad-revenue you might get from 
    publishing an ad-supported blog.

    It’s the same story for other
    services where the commissioner feels that they can get away with using AI.
    Logo’s, digital ads, flyers, exactly the kind of things that would historically
    have been commissioned through an artist or graphic designer. The results won’t
    be anywhere close to the results you can get from using an experienced hand,
    and the advice that a client would usually be reliant on to guide them through
    what can be a complex design process just won’t be there with AI but the cost
    savings will ultimately become the driver and quality becomes secondary at
    best.

    We can already see plenty of
    articles online that outline how someone had been able to give up their nine to
    five and utilise AI to generate dozens of e-books, and if you are producing in
    volume there’s a much better chance of selling enough to make some level of a
    living wage, but there are all sorts of issues around whether what is being put
    out there does or doesn’t include the intellectual property of others.

    retro console artwork by Mark Taylor
    Plug and Play by Mark Taylor – so many accessories and it was still a flop. Highly collectible today, as should this artwork be! 


    A lot of artists I have spoken
    to recently have told me how much they fear being completely displaced by AI in
    the future, and especially those who work in fields that could become much more
    susceptible to automation. If you are working on repetitive patterns and AI is
    then able to recreate that pattern, it probably is more suited to carrying out
    repetitive tasks more efficiently, but as I said earlier, repetition doesn’t
    always come out perfectly with AI, at least not yet.

    This is something that today’s
    artists could eventually embrace. If the initial work to create the pattern or
    design is carried out by skilled hands and human emotions, there will be
    obvious benefits in taking an AI model to increase productivity. It has the
    potential to drive down the cost of repetitive, low-level tasks or even take
    costs completely away, so it’s a no brainer that AI should be used.

    I think the issue we have
    today is that AI is already being looked at as if it’s some golden panacea that
    will reduce the need for expensive human intervention for pretty much
    everything, and if business owners are not fully aware of AIs current
    limitations, there’s a real danger that they only realise its failings and
    shortcomings after things have gone wrong.

    Technology is increasingly
    being used by the bad players, be that to scam artists to part with cash on the
    premise of a social media user reaching out to suggest that they would like to
    make a purchase of the artists work, but as an NFT. The scammer will then
    insist that the sale has to happen on a specific NFT platform which has been
    created, you guessed it, by the scammer. If you didn’t guess, you might want to
    be really cautious about engaging with users on social media who reach out to
    buy your work as an NFT. You might also be a really strong candidate for buying
    my latest chocolate fireguard.

    AI is being increasingly used
    to make scams more believable than at any time before, and scammers are already
    seeing a greater number of social media users falling for them. Scams are
    typically set up with budgets, you usually need people behind the scenes, often
    lots of them, and people are generally expensive, but some of this back office
    work to bring a scam to life is now being done through AI and that takes away
    the cost of running a scam.

    Deepfakes are AI generated
    videos or audio recordings that are made to look or sound like someone or
    something they’re not, often swapping out faces or creating new recordings that
    look and/or sound like real people. These scams are often used to spread false
    narrative, and with global elections not too far over the horizon, it’s
    entirely plausible that a rogue government or dictatorship can spread
    legitimate sounding information that resonates with a cohort of the population
    whose beliefs align.

    ChatGPT Phishing is now a
    thing, of course it is, and who didn’t see this one coming! For those who need
    a recap, ChatGPT is essentially a chatbot that runs on an open platform which
    can be misused to create authentic conversations through an online chat screen.
    Scammers are using the system to create fake customer service portals where
    they then harvest the data the end user willingly supplies, and the
    conversation can be persuasive enough to get even the most internet savvy user
    to part with deeply detailed personal information.

    Voice Cloning is a very
    different issue to deepfakes, yet no less sinister. Scammers use the voices of
    real people in phone calls, voicemails, or other audio captures where a users
    voice identifies them. To train the models, an AI needs only a handful of words
    from the victim to then generate an entire vocabulary and then go and have a
    conversation with say, your bank. It could also mean that you receive a call
    from a familiar number where the number has been spoofed but to make it more
    believable, the clone might be trained using the vocals from someone working at
    your bank.

    Verification Fraud is the next
    generation of the dark art of forging passports and official papers. Once an
    industry reliant on wayward artists, AI has even replaced these usually highly
    skilled fraudsters and I think that’s such a shame really, I’ve been fascinated
    by the work of some of these artists/fraudsters for decades, not that I condone
    it, but come on, artistically, you have to appreciate their level of skill.

    The documents created by AI
    are often indistinguishable from the real thing and significantly better than
    those created by hand, even the traditional artists who created this type of
    work would struggle to get the same level of quality, bearing in mind that the
    data sets here would be more textualised and probably easier for AI to deal
    with. I think everyone can see how badly this one ends, we often need to prove
    identity not just at elections, but to open a bank account, sign up for a loan,
    this list is endless.

    retro console artwork by Mark Taylor, multiple consoles
    The Retro Collector by Mark Taylor – the big one, every console featured in the series and plenty of Easter Eggs to find in this work. Thanks to everyone who purchased this recently, I had a blast creating it by hand… just like a real artist…


    As far as scammers go, if
    you’re really careful about what you share and who you share it with, making
    sure that you carry out due diligence and always remember that if it sounds too
    good to be true it usually is, you have a better than average chance of not
    becoming a victim. I say that with the caveat that scammers evolve just as
    quickly as the next leap in technology and it will only be a matter of time
    before they come up with some new way of getting you to part with either your
    cash or your identity, the two most valuable things a scammer needs, even above
    oxygen it seems.

    But it’s not just your average
    scammer who is using AI to deceive. As with every technical evolution, there
    are always those who will be figuring out ways to use the technology with a
    level of malicious intent, sometimes this intent doesn’t have to be criminally
    aligned, it’s sometimes done out of naivety.

    And, here we are in 2023 and
    there are artists who maybe as little as six months ago were happy to produce
    work using a paintbrush together with at least a modicum of skill, who then
    discovered gateway platforms to AI such as Chat GPT and the dozens of AI based
    image generators and saw the easy way to an accelerated art career and the
    potential riches.

    Art is, and always has been at
    a commercial level, about the numbers. The number of eyes you can get on an
    artwork has a direct correlation with the number of sales that you are likely
    to make, and the volume and consistency of art is an attractive proposition to
    both galleries and search engines. If you can flood a platform with art, your
    results are going to get seen. It’s the downside of ranking engines (usually a
    relative of AI if not AI itself), and it’s also the downside of many online
    marketplaces and print on demand platforms where there is no quality assurance
    for the incoming works that are being uploaded and there’s often little to no
    curation.

    Maybe it’s the sales platforms
    that governments should focus on through regulation even above talking about
    regulating AI. AI being only a tool that is used to create what’s essentially,
    and let’s call it what it is in this context, where the use of AI isn’t
    disclosed, a fraudulent product that has just as many implications to global
    markets than the overall risk that AI presents.

    All sorts of things that are
    perfectly legal can be used in illegal or illicit ways. It’s how those things
    are used that is at the crux of almost every argument against AI that I have
    heard to date, AI itself isn’t as yet smart enough to be overly worrisome, how
    people are beginning to use it, is.

    Which brings me on to the
    artist using AI to deceive, and yes, those artists are becoming abundant in
    number and bolder in their commission of what in some territories might even be
    regarded as a crime in every other sense.

    That might sound dramatic, but
    here’s some context. An artist spins up the latest image generation app,
    creates a text prompt, the work is then generated by the AI tool. If the artist
    then claims this as their own work which is what we are currently seeing,
    that’s not only misleading to buyers, but it is discourteous to artists who are
    still spending hours and months creating work that comes from both their talent
    and their heart.

    You might argue then that all
    artists should be using AI to level the playing field, but I’m pretty sure
    that’s not really what the art buying public want or need, some will be
    intrigued by the trendy nature of AI, but most art buyers will be far more
    receptive to a work knowing that it has been created by the artist, and as we
    know, art buyers tend to buy into the artist just as much as the art.

    Artistic integrity lies at the
    core of the art world, with the exception of the murkier elements that are less
    than transparent, despite these elements being fewer than people would
    initially think. When artists resort to using AI to generate their artwork
    without disclosing its involvement, they compromise this artistic integrity
    that underpins the non-murky parts of the art world. Art is a reflection of an
    artist’s unique perspective, skills, and emotions. By claiming AI-generated art
    as their own, these artists devalue the essence of art and betray the trust of
    their audience.

    None of this is to suggest
    that AI shouldn’t be used in the creative process, what I’m suggesting is that
    you really shouldn’t disrespect those who are buying from you with any level of
    deceit. If you do, it compromises more than the relationship you have with the
    buyer, it also compromises the art world more broadly. AI can be useful, but it’s
    use should be open, which may encourage new buyers, and it’s use should also be
    responsible, not just ethically, but as I mentioned earlier, there are wider
    issues at play including the future of art markets and more than that, the environmental
    impact that AI presents.

    Then there are the other
    issues that are less contentious but they are issues that haven’t been
    addressed and it might already be a little too late to put the toothpaste back
    in the tube.

    Using AI to generate artwork
    without proper attribution raises significant concerns when it comes to
    intellectual property rights and plagiarism. When artists present AI-generated
    pieces as their original work, they will either naively or knowingly infringe
    upon the rights of the AI developers or those who trained the algorithms, or
    those who created the work that was then used in the training sets.
    Intellectual property rights are crucial for fostering innovation, and artists
    who cheat using AI not only disrespect these rights but also undermine the
    rights of fellow artists, particularly those artists whose images have been
    used to train the AI in the first place.

    retro watch artwork by Mark Taylor
    Back in Time by Mark Taylor – one of the earlier 2023 retro works, all hand painted, including the LCD details. Watches popular in the 80s and 90s and making a comeback today!


    The prevalence of AI-assisted
    deception in the art world can have detrimental effects on the art market.
    Collectors, galleries, and buyers rely on the authenticity and the uniqueness
    of artworks when making purchasing decisions. If they discover that an artwork
    they acquired was not genuinely created by the artist, it undermines their
    trust in the art world, a world which, has historically seen some elements of
    it fight against transparency to some extent, which alone means that the art
    world as we know it today is already on some shaky ground.

    This further undermining of
    trust can lead to an even deeper loss of confidence from buyers and it is this
    erosion of trust that has the potential to have lasting consequences for the
    entire art ecosystem.

    To some extent, some of this
    behaviour can be understood, as an artist it pays to be entrepreneurial, in
    fact, it’s encouraged, but the role we have within the art world is also one
    where we should be educating buyers and encouraging them to support the art
    world and us.

    So, maybe an artists role is
    evolving, perhaps it might become one where the artist becomes a
    preservationist of an industry, perhaps it’s also a role that guides and
    educates buyers to consider how, and what they purchase so that the longer term
    art market remains viable for both buyers and artists and maybe there’s some
    education needed in the damaging impact that AI could potentially have on the
    environment if it’s used for low value short-term gain.

    Nobody wins if the industry
    becomes watered down, especially buyers who might be relying on the investment
    opportunity that buying art presents. There is no reward for anyone if the
    product can be self dispensed freely or more dramatically, aides the
    advancement of global warming.

    While AI has the potential to
    enhance artistic expression, the misuse of this technology by artists who cheat
    undermines the integrity of the art world. It is essential to address this
    issue collectively by promoting ethics, transparency, and responsible use of AI
    in art. By doing so, we can ensure that art remains a realm of genuine human
    creativity, where artists are valued for their originality, skill, and the
    emotional depth they bring to their work.

    As an artist, it is crucial to
    establish ethical guidelines and promote transparency. Artists should clearly
    disclose the involvement of AI in the creation process, allowing viewers to
    appreciate the work while providing them with an understanding the role
    technology played. Additionally, art organisations and institutions can and
    should be playing a vital role by implementing policies and standards that
    promote honesty, accountability, and proper attribution.

    Print on demand services
    should insist on disclosure as a condition of hosting the work, something that
    if not addressed could see them losing market share eventually, especially when
    buyers begin to distrust the work they present. That too is an industry that
    needs to take a close look at itself, if a POD company suggests that they
    represent the work of living artists, there’s already a question around artists
    who reuse out of copyright works, often created by long passed artists.

    retro car radios artwork by Mark Taylor
    Car Parts Retro Radio by Mark Taylor – all hand drawn again using a digital medium. No Ai, just a memory of listening to Dolly Parton on a Sunday drive with the parents. In the 80s we occasionally listened to Rick Astley… I rick rolled the parents as often as I could!


    As an artist, I’m equally as
    excited as I am worried about the future AI will play in the industry. There
    will be broader benefits that will help independent artists run their
    businesses much more efficiently, and even today AI has a role in testing
    design choices, and running point on some of the low value, yet highly critical
    work that we usually have to do.

    Where I worry, is that artists
    will naively go down the rabbit hole of AI without fully realising the impact
    it could have on an industry or without realising the longer term impacts on
    the planet, something few of us will initially think about when we create our
    next funny cat masterpiece form a short text prompt. In my experience, short
    term thinking is rarely good for business and the art world is at best, mostly
    a slow burning candle.

    AI isn’t going to go away
    anytime soon, yet the shine is certainly dissipating. There is already some
    chatter in the industry that we have been over supplied with AI models and some
    people are quickly moving on.

    The challenge though will be
    those who spot the financial savings and begin to automate roles that would
    once be filled by humans. The argument being that people will find new roles
    that support the delivery of AI, but that’s not a role that the average worker
    will fill, it takes years of training and experience to fill some of the
    critical roles that the AI industry needs and when it comes to things like neuromorphic
    computing, we’re already struggling to find the skills and there are very few
    who can teach it.

    So whilst I’m not dismissing
    the future of AI, I am certainly dismissing the hype of AI creating a better
    world. Governments are already on the hype train with an eye on increasing
    their GDP by becoming global super hubs of AI innovation, but even with the
    blunt instrument of regulation, we really have to ask, is AI really worth it
    just to create your next masterpiece from a sentence of descriptive text. AI
    replacing workers, well, we’re now seeing the likes of Amazon rethinking their
    robotics and AI strategies, robots are efficient, but they’re certainly not
    cheap.

    So until next time, take care,
    stay creative, and look after each other.

    Mark

    Mark is an artist who
    specialises in vintage inspired works featuring technology. He is also known
    for his landscape works and the occasional abstract, creating professionally
    since the 1980s. He is also a specialist in secure computing environments and
    is a globally recognised key note speaker.

    You can purchase Mark’s work
    through Fine Art America or his Pixels site here: 
    https://10-mark-taylor.pixels.com   You
    can also purchase prints and originals directly. You can also view Mark’s
    portfolio website at 
    https://beechhousemedia.com

    Join the conversation on
    Facebook at:
    https://facebook.com/beechhousemedia and
    Threads or connect on “X” (You realise it’s still Twitter) @beechhouseart



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  • Transforming Trauma into Healing Through Artistic Expression – Veronica Winters Painting

    Transforming Trauma into Healing Through Artistic Expression – Veronica Winters Painting


    William Sergeant Kendall, art interlude, 1907, oil on canvas, American Art Museum at the Smithsonian
    William Sergeant Kendall, art interlude, 1907, oil on canvas, American Art Museum at the Smithsonian

    Art therapy emerges as a powerful healing technique that goes beyond traditional medical treatments. More than a simple creative outlet, it represents a profound journey of emotional and physical restoration. Individuals facing challenging life transitions discover unexpected solace through brushstrokes, sculptural forms, and creative expression. The human capacity to transform pain into beauty finds its most eloquent manifestation in artistic healing practices that have existed for centuries.

    Art becomes a process of internal reconstruction, allowing individuals to externalize complex emotions, rebuild physical capabilities, and reclaim personal narratives. In this article, let us understand the power of healing through art as a therapy.

    The Healing Power of Creative Expression 

    When words fail to capture trauma’s impact, art creates space for emotional processing. Art therapy helps individuals on the path of recovery externalize the feelings that might otherwise remain buried. 

    Studies from the American Congress of Rehabilitation Medicine show that creating art reduces cortisol levels. Additionally, viewing a beautiful painting can increase blood flow to the part of the brain associated with pleasure by up to 10%. This stress reduction contributes significantly to overall healing and pain management.

    The physical act of creating art engages different neural pathways than those typically used in standard rehabilitation exercises. Painting, drawing, and sculpting involve fine motor control that helps rebuild dexterity after injuries. A 2025 study was published by Taylor and Francis on stroke patients who participated in museum-based art therapy. The intervention resulted in a decrease in depression scores going from 6.6 to 4.2.  

    Art creation offers a sense of control when physical limitations feel overwhelming. Somatopia states that engaging with color, texture, and form through scribbling provides sensory stimulation that can break through post-traumatic numbness.

    Transformed Through Tragedy: Artists Who Found Their Voice After Injury 

    Frida’s book displayed in her museum in Mexico City.

    Frida Kahlo’s artistic career blossomed following a devastating bus accident that left her with lifelong pain. Her intimate self-portraits exploring suffering and resilience continue to inspire countless injury survivors. 

    Kahlo once wrote, “I paint myself because I am often alone and I am the subject I know best.” 

    Contemporary artist Chuck Close reinvented his approach after becoming partially paralyzed from a spinal artery collapse. Unable to create his photorealistic portraits using previous methods, Close developed a grid technique that accommodated his physical limitations. His adaptation demonstrates how creative problem-solving can overcome seemingly insurmountable obstacles. Many lesser-known artists have similar stories of finding their creative voice while healing. 

    The Science Behind Art’s Healing Effects 

    Scottish national gallery sphinx-veronica winters art blog
    Scottish National Gallery, painting close-up showing the Sphinx. Traditional paintings display beautiful color harmonies that you can be inspired by to use in your art projects.

    Neurological research confirms what many survivors intuitively discover through artistic practice. Brain imaging studies show increased activity in regions associated with pleasure, focus, and emotional regulation during creative activities.

    As per a study by Wiley, 70% of people on the planet are estimated to face at least one traumatic event throughout their lifetime. Furthermore, post-traumatic stress disorder will affect about 1 in 11 persons globally. Interventions based on the visual arts can improve positive non-PTSD symptoms including post-trauma and quality of life. 

    In contrast to talk-only therapies, art therapy may foster curiosity, playfulness, and creativity. This helps individuals share traumatic experiences and results in a reduction in PTSD-specific symptoms such as avoidance.

    As per Kids First, color psychology plays a role in emotional healing during art therapy sessions. There are different techniques of utilizing color in art therapy, they include:

    • Color Journaling: Individuals gain insights into emotional states and identify patterns in their moods and feelings over time.
    • Color Mapping: Allows individuals to visualize their emotional landscape, promoting greater self-awareness and understanding.
    • Color Meditation: Helps individuals focus their minds, reduce stress, and enhance emotional resilience, making it a powerful tool within art therapy.
    White crane, a closeup of a Japanese temple decoration.

    Legal Considerations During Creative Recovery 

    The journey of healing through artistic expression often coincides with navigating complex legal matters. In instances such as personal injury, victims may often find themselves dealing with insurance claims and compensation issues. 

    In such situations, a personal injury attorney can manage these legal complexities while survivors dedicate their energy to therapeutic pursuits like art. Many who benefit from creative rehabilitation need to document their full recovery journey. This documentation helps establish the comprehensive impact of injuries beyond immediate medical expenses. Art therapy sessions, supplies, and related expenses may factor into recovery costs worth considering in legal contexts. 

    According to TorHoerman Law, the financial compensation sought by the injured is referred to as “damages.” They are mainly of two kinds: economic and non-economic. They involve lost wages, permanent disability, emotional distress, loss of property, medical bills, pain and suffering, etc. 

    The holistic approach to healing often requires professional guidance on multiple fronts. Just as art therapists provide specialized support for emotional and physical recovery, legal professionals handle paperwork and negotiations. This division of labor allows those healing to maintain focus on the creative processes that contribute to their well-being. For those incorporating art into their recovery journey, keeping detailed records of how creative practice affects their healing can prove valuable. 

    These records may demonstrate improvements in motor skills, emotional well-being, and overall quality of life, all factors that comprehensive case evaluations should consider.

    Incorporating Art Into Your Recovery Journey 

    The process matters more than the product when using art therapeutically. Many participants worry about artistic quality, missing the fundamental benefit of expression itself. Recovery-focused art prioritizes emotional release and physical engagement over aesthetic outcomes. There are even methods that do not require any kind of artistic intervention if you are concerned about the outcomes of your artistic quality.

    Known as the color visualization meditation, it is one of the simplest yet effective mindful methods. As per New Perspectives, all you have to do is pick two colors; one being the healing and the other being the releasing. Now, close your eyes and imagine the air you breathe in as the healing color, and the air leaving as the release color.   

    This technique combines mindfulness with creative visualization, requiring no artistic skill yet offering immediate comfort. Through creative expression, individuals discover new pathways to wholeness that complement traditional medical approaches. 

    Frequently Asked Questions (FAQs)

    1. Why is community involvement important in art therapy? 

    Participating in group art therapy sessions fosters connection and reduces isolation during recovery. Whether through collaborative murals or poetry workshops, creative communities offer support, motivation, and shared experiences that help individuals heal emotionally and socially.

    2. How can injury-related stress impact creative recovery? 

    Coping with physical pain and legal complexities can be overwhelming, making creative outlets essential. Many find that while recovering, seeking guidance from a personal injury attorney helps ease financial and legal stress. This allows them to focus on artistic healing without added burdens. 

    3. What forms of art therapy are most effective for personal recovery? 

    https://veronicasart.com/product-category/step-by-step-drawing-tutorials/

    Different creative outlets work for different individuals. Music therapy calms anxiety, painting provides emotional release, and movement-based art like dance enhances physical rehabilitation. Experimenting with various forms helps people discover the best therapeutic approach for their healing journey. Beginning a creative practice during recovery doesn’t require artistic talent or experience. Many rehabilitation centers now offer art therapy programs led by certified professionals. These structured sessions provide guidance tailored to specific injuries and rehabilitation goals. 

    For those recovering at home, simple supplies like colored pencils and sketchbooks offer accessible starting points. Online communities provide support for beginners exploring art during recovery. Many websites connect injury survivors with resources and virtual workshops designed for various physical abilities.

    how to color like an artist_coloring book_veronica winters
    https://amzn.to/4bbYT81



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  • Organised artistic rebellion with Habib Hajallie

    Organised artistic rebellion with Habib Hajallie


    Through his intricate ballpoint pen drawings and use of antique texts, Habib Hajallie explores the powerful connection between art and music, creating multi-sensory experiences that challenge the way we perceive history and identity. In this article, we discuss the “sound of form” in his work, the echoes of cultural narratives, and the embodied, almost musical act of composition.

    By Sophie Heatley | 17 Mar 2025

    “I can never draw in silence,” Habib Hajallie tells me. “It allows me to get into the flow state. Songs carry me through when I’m in a lull.” If I listen to music while writing, I’ll start typing the song lyrics, I half-joke. Hajallie’s music does find its way into his work, though; you can feel it in the rhythm and the pace of his mark-making. A maestro with a ballpoint pen, he orchestrates his portraits with the precision of a master conductor. A practice that takes so much patience, time and concentration, being able to lose himself in the music and moments of detail are a relief and a necessary part of Hajallie’s creative process. That’s not to say he’s not present with the process; the music is a way in, to embody each stroke of what can be a very unforgiving medium. “If I don’t understand the pressure of my pen, I won’t get the outcome I want, and there’s no escaping mistakes.”  

    Music allows Hajallie to connect more deeply with both the time periods he references and the figures he brings to life. For example, when depicting West African figures, he immerses himself in Afro-beats or classical African music. “There’s a real vibrancy to these sounds. They give me energy and help me capture their essence.” Different genres accompany different subjects, scales, and scopes. The Grime Series, featured in The Sound of Form exhibition, overlays prominent grime artists onto London tube maps – London being the birthplace of Grime. “When I drew JME, I was listening to a lot of his music.”

    Organised artistic rebellion with Habib Hajalli
    JME by Habib Hajallie (Limited Edition Giclée Print on Hahnemühle Photo Rag 308gsm, 2022, 30 x 21 cm) Edition of 50

    The life-like resemblance to Hajallie’s subjects is breathtaking and envy-inducing, and yet their exquisite detail is the least interesting thing about them. Drawing is so much more than figurative representation for the artist; the creative act is one of reawakening dormant histories, elevating underrepresented voices, his pen a quiet instrument of rebellion and reclamation. 

    Armed with pragmatism and an “unromantic” level of organisation, Hajallie begins his process by collecting antique texts, largely from vintage shops, charity stops, and eBay. “I have stacks of philosophical books. I’ll go through them one by one and highlight certain sections that resonate.” 

    From his vast collection of saved quotes, prints, and book covers, Hajallie embarks on the next step: recontextualisation and subversion. With a focus on challenging ethnocentric views and fostering cross-cultural understanding and empathy, he superimposes both prominent contemporary figures and those from antiquity — many of whom were erased from history or overlooked — on the pages of problematic 18th and 19th century literature steeped in colonial ideologies.

    Organised artistic rebellion with Habib Hajallie
    The Pursuit of Music: Flowdan by Habib Hajallie (ballpoint pen on antique texts, 2024, 23 x 39 x 1 cm)

    By juxtaposing these outdated, harmful ideas of eugenics, race, and misogyny with modern themes, Hajallie subverts the narratives of the past. Drawing inspiration from artists like Godfried Donkor, known for using archival material to challenge stereotypes associated with Black figures, and Barbara Walker, who famously used found materials to raise awareness of racial profiling, Hajallie’s work becomes a dialogue between eras. This conversation reclaims historical texts and repositions marginalised figures on the front covers, “reincarnating” them and giving them a renewed, empowered presence — deepening the discourse surrounding minority voices.

    Organised artistic rebellion with Habib Hajallie
    Dame Jocelyn Barrow by Habib Hajallie (2021, Edition of 25)

    This intersection is further enriched by Hajallie’s use of crosshatching and Renaissance-era techniques, all executed with his humble biro. In doing so, he bridges the simplicity of domestic, note-taking tools with classical artistic methods, creating a striking fusion of the old and the new, complex and yet accessible.

    “I started drawing with pens. We had loads of Barclays pens and Argos pens when I was kind. I’ve always loved the immediacy of it; you don’t need to sharpen it, you don’t need to dip it in water. I guess it started as just a convenience, but now the accessibility of it has become so tied up in my practice. It’s important and nostalgic to me.” 

    In a world that is constantly shifting towards technology and a “more-is-more” mentality, analogue mediums seem to be gradually fading into obsolescence. However, the specialist remains resolutely uninterested in changing his medium, believing that there is still so much to discover and explore. “I like drawing because it’s an analogue medium. There’s something truly special about using your hands to create something—it becomes a part of yourself,” he explains.

    Organised artistic rebellion with Habib Hajallie
    Habib Hajallie in front of a self-portrait at Mall Galleries, London | Image courtesy of the artist

    This sentiment is particularly evident in Hajallie’s “quasi-surrealist” self-portraits, which caricature himself to spark conversations around his dual heritage—Sierra Leonean and Lebanese. In these imagined scenarios and narratives, he explores the complexities of his background, and by extension, wider discussions around culture and identity. “I’ve since realised that my personal experience is enough to use myself as a sitter and convey what I want to share,” he reflects.

    Hajallie’s cross-genre, cross-era works are rich with historical and personal resonance. Their painstaking conceptualisation and execution invite viewers to delve into multi-layered, literary-sonic spaces, urging them to listen to the stories long neglected or actively removed from the various canons. Ultimately, these portraits serve as a mirror to our biases and a poignant reminder to read the small print: What is this truly about? And what am I choosing to ignore, even advocating for, by not looking further?



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